Game developers push limits of medium
Not every video game creator was musing about how to sell more hardware or craft more realistic virtual weaponry at the Game Developers Conference, the annual convention of game designers, programmers and executives.
Several impresarios were more interested in pushing the limits of the interactive medium with their ideas.
The industry’s most innovative creations were showcased this week at the eighth annual experimental gameplay sessions. Developers demonstrated several prototypes, such as Ian Dallas’s The Unfinished Swan. In the black-and-white game, players track down a swan within a blank white environment by splattering black paint to reveal pathways, walls, lakes and more.
“This is, I think, the most consistent collection of designs that are doing what I describe as pushing the boundaries of game design in the most interesting and consistently thoughtful ways,†said Jonathan Blow, the panel’s organizer and the independent designer behind the time-bending puzzle platformer Braid (which is available for Xbox Live Arcade and PC).